Jun 02, 2006, 03:31 AM // 03:31
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#21
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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I think what we need are some skills that protect enchants from being stripped.
Ignore the numbers, I'm just making them up without much thought. Concentrate on the concept :P
Something like "For 30s, you cannot be the target of an enchantment, however the first enchantment in your stack is unstrippable"
and "All your spells are disabled for 20s, however 1..3 of your current enchantments are unstrippable"
Make it an elem spell, so they can keep their attunements up :P
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Jun 02, 2006, 03:42 AM // 03:42
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#22
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Hands off my precious.
/unsigned
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Jun 02, 2006, 03:49 AM // 03:49
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#23
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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He's my problem with it.
Were it made into a weapons spell, it would get reworked. Weapon spells are non specific, unlike IW. So IW would become non-specific. I.E. no more Melee requirement.
Now while this is a good thing because it'd be useable with anything, the downside is that IW's damage would have to get nerfed to balance this. I mean, a Tigers Fury Ranger with IW on?
Secondly, because its a Weapon spell, IW would probably get a Recharge Buff to fit the others.
So you're talking about a Mesmer who could use his Staff or Cane with IW and be dealing that much damage from afar, while casting spells inbetween shots.
Nah, that's ok.
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Jun 02, 2006, 05:02 AM // 05:02
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Or they could leave IW alone, precious little thing, and make a basterdized lesser version for Mesmers in some later chapter.
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Jun 02, 2006, 05:05 AM // 05:05
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#25
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Rieselle
I think what we need are some skills that protect enchants from being stripped.
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It's called a cover enchantment.
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Jun 02, 2006, 05:20 AM // 05:20
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#26
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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lol to dgb
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Jun 02, 2006, 04:57 PM // 16:57
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#27
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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For me, I'd like it to stay as a self-only spell and still be melee only like it is now, but I'd like to change the vulnerability. The current vulnerability is that it's an Enchantment with a long recast, although when I think of the advantages... it ignores Blind, stances... it's actually a bit weird really isn't it?
Well ok, how about a totally new skill like Theos says that is a mesmer Weapon Spell that gives you glowie melee weapons, has all the vulnerabilities of normal weapons (Blind, stances and so-on), but does Chaos damage instead of Slash/Pierce/Blunt? A bit like... Judge's Insight I suppose.
I can't decide if it should just convert the damage type to Chaos, or if it should bypass armour or add 20% armour penetration... I think it should still be 'self only' though, so no casting it on barrage rangers etc!
A Me/Rt with Wielder's Boon could be a possible combo, just to throw out another idea.
Again, just raw ideas.
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Jun 02, 2006, 05:36 PM // 17:36
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#28
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Hall Hero
Join Date: Aug 2005
Profession: E/
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I like the idea of a second skill similiar to IW that is a weapons spell in a future expansion, yet has limitations on it like Cirian is proposing.
However, if you all really wanted it, couldn't IW create a cool glowing looking sword/axe/whatever (nobody who isn't a noob would use a hammer with IW) and still be an enchantment? I mean, a.net programers can do whatever the heck they want. It doesn't have to be a weapon spell to create that effect.
A lot of people seem to have these "rules" like only ele skills have exhaustion and only monks and sins have maintained enchantments, etc. Those rules don't actually exist in the game's programming and can be broken whenever a.net wants them to be.
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